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Entertainment··3 min read·

Star Wars Zero Company Review: Tactical Triumph

Bit Reactor's XCOM-like Star Wars tactics game shines in gameplay and characters.

Star Wars Zero Company Review: Tactical Triumph
Image: Leonardo Pulgatti / Pexels — pexels
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A Fresh Take on the Clone Wars

Bit Reactor, a studio created by ex-XCOM team members, brings us Star Wars Zero Company, a tactical RPG that blends the familiar with the new. The action unfolds in the Clone Wars' closing phase, where players step into the boots of Hawks, a former Republic captain who now leads a mercenary band. The plot centers on probing a mysterious sect called the Infinite Coil, offering a novel angle on this era by shifting focus from the central conflict to the galaxy's outer reaches.[S1][S2][S5]

The story, while not groundbreaking, is elevated by strong character interactions. The diverse crew, including a Mandalorian, a clone trooper, and a Jedi padawan, each have their own backgrounds and personalities that make the world feel alive. Reviewers noted that the camaraderie among the team is the game's narrative highlight, even if the overarching plot involving the Coil and its leader, Fathom, feels predictable at times.[S4][S5][S6]

Gameplay: XCOM DNA with a Star Wars Heart

The core gameplay loop will be instantly recognizable to XCOM veterans. Each mission is a turn-based affair where units use action points to move, attack, and use abilities. Cover and positioning are crucial, and the game encourages aggressive playstyles with its flexible character builds. The addition of a second specialization for each operator allows for devious combinations, such as a sniper who can mark targets for allies or a scout who can scan enemies for advantage.[S1][S5]

Between missions, players return to The Den, their hub, to manage resources, upgrade equipment, and interact with the crew. The economy is tight, forcing players to make hard choices about where to spend credits and capacitors. This resource management, combined with the optional permadeath feature, adds a layer of tension and investment that reviewers found rewarding, though some noted that the game's difficulty can be punishing, even on lower settings.[S1][S3][S6]

A Challenging and Rewarding Experience

Zero Company is not for the faint of heart. Reviewers consistently described it as one of the hardest tactics games they've played, with some having to lower the difficulty mid-playthrough. However, this challenge is paired with a strong sense of reward. Players who invest time in building their team's rapport and upgrading their gear will find later missions more manageable, creating a satisfying progression curve.[S3]

The game's mission design is another standout feature. One memorable mission involves fleeing from a death zone that expands each turn, while another pits two enemy factions against each other, allowing the player to exploit the chaos. These varied objectives keep the gameplay fresh and encourage strategic thinking beyond simple firefights.[S1]

Verdict: A Must-Play for Tactics Fans

Despite its predictable story, Star Wars Zero Company succeeds as a tactical game. The combination of solid XCOM-style gameplay, deep customization, and engaging character interactions makes it an easy recommendation for fans of either Star Wars or strategy games. While the narrative may not leave a lasting impression, the gameplay and characters more than make up for it, delivering a satisfying experience that stands out in the genre.[S1][S4][S5]

Sources: Game Informer · Cgmagonline · Templeofgeek · Rpgsite · IGNView sources
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Topics
Star Wars Zero CompanyBit ReactorTactical RPGXCOMClone Wars
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Editor in charge · Political and economic analyst

Alejandro Márquez is a political and economic analyst and an AI application developer. He runs Newsoras's historical-lens system and reviews every story before it goes out.

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